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Sword Art Online Hollow Realization Is There an Easier Way to Find Party Members in Town?

Final Fantasy Two is a game I discover very interesting as an experimental entry in the early on burgeoning JRPG franchise, but similar many RPGs of its era, it may not be obvious where you demand to go at whatever given betoken. That's where this page comes in.

This walkthrough is a minimalist bullet betoken guide for those who don't want to dive into a dense lengthy walkthrough, only besides for those who don't want to miss anything that will prevent y'all from getting 100% bestiary and chests. Unlike Final Fantasy 1 Pixel Remaster, which doesn't have whatsoever missable items, Terminal Fantasy 2 does take a few missable chests and bestiary entries. This guide will let you know where to find these as y'all play through the game.

This guide volition Not offer build strategies or boss strategies, just a checklist to make sure players know where to go at any point. At that place are a multifariousness of playstyles a actor might adapt to in FF2, and there are multiple ways you can approach building your squad. Additionally, this guide will not guide players through dungeon areas, just volition reference maps available to assistance you through. See the annotation by the game's first dungeon - Semitt Falls - for more.

What this walkthrough will do:

  • Offering a minimalist walkthrough so y'all know what you need to practise at any point in the game.
  • Point out missable treasure chests and enemies so you can complete the game 100%.
  • Warn you when a character is about to leave the political party, so yous can remove their equipment. (This is not a problem in the Pixel Remaster version, every bit characters will automatically unequip items when they go out.)

What the walkthrough will non do:

  • Offer strategies for bosses or party build.
  • Dungeon Walkthroughs - this guide volition reference available online maps instead.
Final-Fantasy-II-Walkthrough.jpg

i. Opening - Altair, Gatrea, Fynn, Paloom, Poft, and getting effectually

The first part of Concluding Fantasy Ii involves quite a bit of walking around the early sections of the earth map, encountering new cities forth the manner. Information technology'll be a flake before your first proper 'dungeon'.

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  • Watch the game'due south opening scenes, which include a battle you cannot win. Later you accept command, Learn and Ask Hilda well-nigh Wild Rose.

Final Fantasy 2 Password Organisation
Final Fantasy II is the only game in the series with this sort of Password system. When a text appears in ruby-red, you are given a choice to Learn nearly it, and then you can Enquire about that keyword to diverse NPCs effectually the game. There is a Steam achievement for getting all these and while you should find most of them naturally, keep that in heed and make certain you learn whatsoever Keywords you come beyond.

  • Once y'all have control, buy some armor and equip yourself. If you are not familiar with the game's combat, go outside and battle a bit to get the hang of things. I strongly recommend checking out our Leveling Guide for some pointers, but truthfully you will larn more about how FF2 works just by playing it.
  • You may want to battle a bit exterior to heave yourself just a chip early on, get some starter levels on your preferred weapon types, and buy some spells for your team. Information technology'due south worth getting Cure and elemental attack spells on more than ane person. You WILL demand spells at some point, equally some enemies are incredibly resistant to physical attacks, so continue that in mind.
    • Besides, make sure you open up the chest in the Altair hideout. It's right there in plain sight, but information technology is technically missable, eventually.
  • After you are happy with your team, caput N and slightly w to Gatrea. An NPC hither will mention a secret bar in the city of Fynn.
  • Head West, North, East to get to Fynn. Note that if y'all wander also far West on the world map, you'll run into enemies you have no concern dealing with right now. Advanced players might similar to try and have these guys on for more stats and items (which tin can exist used or sold for a lot of money) but otherwise stay articulate.
  • In Fynn, avoid talking to guards every bit they are very strong and will assail y'all. Go to the N-side of Fynn, around to the East and South to get to the bar.
  • Mention Wild Rose to the NPC at the top correct of the Bar. Then mention Wild Rose again to Scott in the bed. You'll become a Ring.

A note on Treasure Chests
It's worth noting that by opening the Map, you can cheque how many chests and items there are in each area of the game. A majority of chests can be obtained at any time and are not missable, simply in that location are cases when you'll be in a 1-time-only dungeon, so y'all'll desire to be certain to take hold of the chests.

For Fynn, yous can't miss any chests at the moment - simply yous'll have to keep in the story quite a bit before you lot can grab them.

  • Get dorsum to Hilda in Altair - the first boondocks - and evidence her the Ring. Learn most Mythril and and then Ask well-nigh Mythril. Talk to Minwu next to Hilda and he'll bring together the party and give you a canoe. Talk to Hilda again to Learn and so Ask about Dreadnought. Then do the same for Airship.

A note on Last Fantasy II's Party and the 4th member slot
Firion, Maria, and Guy are the principal party for Final Fantasy II. Throughout nigh of the game, a fourth political party member will join temporarily at certain points, but never stick around for besides long. Don't worry much nearly equipping this rotating 4th member or building his stats. Additionally, this guide volition notation when a fellow member is about to leave the party, so you'll want to remove their equipment to steal it from them.

  • Get Northeast of Altair, canoe across the pond (just walk straight into the water to utilize the canoe), enter Paloom.
  • Pay the pirate at the forepart of town, then get out town and enter the send to go to Poft. Get to the Pub. Inquire Cid about Airship. At that place's new equipment hither to check out.

two. Salamand, Semitt Falls, and Mythril Equipment

  • From Poft, yous can either walk North and slightly West to Salamand, or pay the guy backside Cid for an Airship ride. I propose walking (it's not THAT far). One time in Salamand, there'south new equipment to find - as well be sure to purchase and put Teleport on at least ii of your main three characters. I'd also recommend having at least two characters with Life.
  • Go to the NE function of Salamand. Talk to the baldheaded guy, Josef. Enquire about Mythril and Wild Rose.
  • Go Due west of Salamand to a river. Canoe S to find Semitt Falls, your first dungeon.

A note on Dungeon exploration in Final Fantasy II
For dungeon exploration, the easiest way to complete these is to follow a map, rather than stride-by-step written instructions. Using a map, you tin conspicuously see where the chests are, which doors are trap doors (lead to an empty room), and mostly see what y'all need to do at a glance. This guide won't go into detail on dungeon exploration, and I highly suggest using maps that can be found on GameFAQs, written by KeyBlade999. While these are based on the Famicom version, these are highly authentic and will allow you to catch all chests, merely note some of the names volition be slightly different.

For Semitt Falls, for case, use this map to assistance you lot. Keep this list of maps in mind for all dungeons in the game. They are very valuable.

Additionally, Final Fantasy II's dungeons often contain and then-called 'trap doors', which are doors leading to rooms with nothing in them except a ridiculously loftier encounter charge per unit. It's all-time to avoid these rooms, and post-obit maps should brand that easy to do.

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  • Go on through the dungeon until you find Paul. Defeat boss for Mythril. [Note there will be i chest you cannot get yet.]
  • Return to Altair and give Mythril to NPC in the weapon store. Buy new Mythril equipment here and at Paloom.

3. Bafsk and Bafsk Cave

  • Go to Poft, talk to the guy behind Cid and choose to fly to Bafsk.
  • In Bafsk, talk to the soldier Westward of the magic shop and mention Dreadnought. Get to the staircase behind him.
  • Go through the Bafsk Cave dungeon [over again, utilize a map to help], there's no dominate. Run across a scene with an airship and get a Pass. But three chests to get here and you should be able to get all of them.
  • Go to Cid in Poft, inquire almost Airship. Acquire near Sunfire and Ask most Sunfire.

four. The Snowcraft and Snow Cavern

  • Minwu will leave the party before long, remove his equipment before talking to Hilda.Get to Altair. Talk to Hilda. Ask her about Sunfire. Become to the room on the right and talk to the dying Rex of Fynn. Ask about Sunfire. Acquire and Ask virtually Goddess's Bell. So go to Hilda and ask near Goddess's Bell.
  • Become all the style back to Salamand (canoe to Paloom, boat to Poft, airship to Salamand) and talk to Josef. Ask nigh Goddess'south Bong. He'll join the political party. Requite him armor but leave him unarmed for weapons (he punches stuff).
  • Go back to Semitt Falls (Westward of Salamand to the river, follow it to the Falls). Become to the blue crystal in the outset room and check the wall NE of it. Get the Snowcraft. (This is the final chest here that y'all could not become earlier.)
  • The Snowfield is north of Salamand. Enter the Snow Cave on the Eastward side of information technology. Go through the dungeon. Ask the beaver almost the Goddess'southward Bell and go through the subconscious path on the right wall. After you lot defeat the Adamantoise dominate, remove Josef'due south equipment. You can get all chests here the offset time through.

5. Kashuan Go on

  • Go to Poft and have Cid's airship fly you to Kashuan Keep. At the go along, use the Goddess'southward Bell on the door. Gordon will join you soon afterward. He specializes in Spears.
  • Go through the Kashuan Keep dungeon (once again, use a map to assistance, it's way easier than trying to follow written directions). Y'all should be able to become all chests the first time through. After beating the boss, use the Egil's Torch on the flame at the beginning of the dungeon to become Sunfire.
  • Head all the style back to Altair - use the Chocobo's forest below Kashuan to help. Talk to people at Altair, ask Minwu nigh Dreadnought, and yous'll acquire Hilda has been kidnapped.

6. The Dreadnought

  • Head northwest of Altair/Fynn quite a means. You'll reach the NW corner of the map and loop around to the other, SE corner of the map, and eventually meet the Dreadnought.

Missable Enemy Note
This is the first technically missable enemy in the game. On the way to the Dreadnought, brand sure you run into a Phorusracos enemy, as they are one the few missable enemies by a certain point later in the game.

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Old-Only Area Warning - Dreadnought
The Dreadnought is the start dungeon in the game that CANNOT be revisited. So, you'll want to make certain you go all the chests before using the Sunfire at the finish of it. At this indicate, check your map status screen to be sure you got all the chests. You won't exist able to check this later, so check it before clearing the dungeon.

Annotation, whatsoever enemies institute in the Dreadnought can be found later, and are not missable.

  • Practice the Dreadnought dungeon. Apply the Pass on the offset guard to get past. Be sure to get all the chests. Use the Sunfire on the engine at the stop of the dungeon.
  • You'll be dropped by Altair. Remove Gordon's equipment, as he'll be leaving soon. Talk to the Rex, who will pass away. Then talk to Gordon on the throne. Learn and enquire about Dragoons so Wyverns.

7. Leila, Dragoons, and Deist

  • Go to Paloom, and a new unique NPC Leila is now at the entrance. Talk to her. Go exterior and get on the gunkhole. After a quick fight, she'll join the squad and you have a ship. Put a knife in her left hand.

Missable Enemies Annotation
Be sure to come across Killer Fish, Ocean Snake, Buccaneer, and Hell Diver enemies on the h2o, as they are technically missable enemies far later on into the game. Truthfully though, you'd take to be incredibly unlucky to never see 1 before that point naturally, but just be certain to add together them to the bestiary.

  • Go to the isle in the upper correct (NE) of the world map. Here is Castle Deist. Go all the chests and talk to the child and mom, enquire both near Wyverns and Dragoons. Then, leave and accept to the nearby cavern.
  • Go to Deist Cavern and selection upwards the Pendant from a corpse. Before completing the dungeon, go back to Deist Castle and talk to the Wyvern to become a Wyvern Egg. And so go back to Deist Cavern.
  • Consummate the Deist Cave dungeon, trounce the dominate and utilize the Wyvern Egg at the pool at the end. You should be able to get all chests the showtime time through.
  • Get back to Altair. Remove Leila'south equipment. Talk to Hilda in the SE room of the hideout for a dominate battle.

8. The Coliseum

Missable Enemy Annotation
Be certain to add Antlion and Country Ray from the desert to your bestiary, every bit they'll disappear later.

  • Using Leila's ship, caput to the Coliseum on the East side of the desert on the East side of the world map.
  • Fight the Behemoth, become through the dungeon. Remove Gordon's equipment before approaching Hilda's cell. You should be able to get all the chests.
  • Head back to Altair and talk to the showtime guard y'all come across. And then head NW of Altair to the army camp and talk to Hilda and Gordon. Then caput to Fynn Castle.

Missable Location Note
The Rebel Military camp is a missable location, so make sure y'all finish past earlier you lot go to Castle Fynn.

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9. Retaking Castle Fynn

  • At the castle, head straight up, Leila rejoins, up some more, you'll fight a boss. And so, explore the castle for chests (there's a dungeon shortly that has chests that count for the Castle Fynn surface area, merely to note). Talk to Hilda and ask/larn about Mysidia, Masks, and Ekmet Teloess. You can larn near Ultima from Gordon.
  • Caput to the city of Fynn and head to the SW business firm to talk to Paul. Ask almost Ekmet Teloess.
  • Head dorsum to the Fynn throne room and go to the NE corner. Use theEkmet Teloess Password on the wall. Go on through the Fynn Sewers dungeon. At this point, you should exist able to gain every chest in Castle Fynn and the White Mask.

10. Mysidia, Tropical Island, and Mysidian Cave

  • Caput to Mysidia, which is on the due west side of the world map left of the mount range. Buy upgrades and spells here. Use the White Mask at the pedestal at the bottom of the city.
  • Head to the Tropical Island at the Due south of the Globe Map. Become through the dungeon to get the Black Mask and get every chest.
  • Head now to the Mysidian Cave east of Mysidia. Use the Blackness Mask on the Firion Doppelganger when you encounter them. Finish the dungeon to become the Crystal Rod and go every chest.
  • Heal up at Altair. Unequip Leila before the next section.

eleven. Leviathan and Mysidian Tower

One-Time-Only Area Warning - Leviathan
Leviathan is the second ane-time-merely dungeon in Concluding Fantasy 2, following the Dreadnought. There are only 5 chests here, but be certain to get them all. Remember, check the map status screens to verify chest collection Earlier you leave the dungeon, as you will not be able to check later.

The enemies in Leviathan are not missable - they'll announced on the world map subsequently.

Missable Bestiary Cutoff Warning
When y'all complete the Mysidian Tower dungeon, the enemies on the earth map volition change. Make certain y'all killed Phorusracos, Killer Fish, Sea Snake, Buccaneer, Hell Diver, Antlion, and State Ray, as mentioned earlier.

Additionally, Altair, Gatera, Paloom, and Poft will be destroyed at this point, and then make certain you lot have the chests in Altair and any items you'd like to buy from those cities.

  • One time y'all have the Crystal Rod, sheet to the belfry encircled by mountains in the water Westward of Altair.
  • You'll get swallowed past Leviathan, and Leila will exit. Be sure to get all 5 chests. Ricard volition join your team when yous show him the Crystal Rod. He uses a spear.
  • Now you'll do the Mysidian Tower dungeon. You'll be able to get all the chests the first fourth dimension through. At the top, examine the corner orbs start before the center one for some stat boosts.

12. Cyclone

  • Go to Fynn and talk to Hilda. Learn and ask nigh Cyclone. Go to the mirror room in Castle Fynn (go to the first floor, use SW stairs, then North) and apply the Pendant. You'll get the Wyvern

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Missable Chests Alert - Blood Sword!
In one case you take the Wyvern, go to Paul'south house at the SW of Fynn and ask him nearly the Cyclone. Go into the secret room virtually his bed and pick upward 8 chests including the valuable Blood Sword. This will finally complete the breast collection in the urban center of Fynn.

  • Go to Paul's house in Fynn and enquire him about the Cyclone. Go into the secret room near his bed and pick up 8 chests including the valuable Claret Sword. This is missable!

One-Time-Only Area Warning - Cyclone
The Cyclone is the tertiary one-fourth dimension-only dungeon area in Final Fantasy two. So equally usual, make sure to get all the chests earlier yous exit.

The enemies in Cyclone are non missable.

  • Exercise the Cyclone dungeon and be sure to get all the chests.
  • After a scene, meet with Hilda and learn/ask virtually Palamecia. Enquire Leila and Gordon about Palamecia as well.

13. Palamecia Castle

  • Go to Paul's house in Fynn. Talk to Cid, then Paul. So boat over to Poft and grab the airship.

One-Fourth dimension-Only Surface area Alarm - Palamecia
Palamecia is the quaternary and final i-fourth dimension-only area in Final Fantasy II. Unlike the previous three such areas, Palamecia both has missable chests AND technically missable bestiary entries.

Exist sure to grab all 17 chests earlier yous leave.

Make sure you meet Skull, Eyemoeba, Black Knight, Stone Golem, and General (though yous should have Full general already from a breast in Cyclone.) Once again, you'd have to exist really unlucky to not encounter all of these enemies in a natural run-through of the dungeon, but just make certain y'all have them before the dominate.

  • Wing to Castle Palamecia well-nigh the desert and drop in. Go all 17 chests and make sure yous meet Skull, Eyemoeba, Black Knight, Rock Golem, General.
  • Before taking on the boss, remove Ricard'south equipment.Take on the boss.

xiv. Jade Passage and Pandaemonium

  • Afterwards scenes, inquire Hilda about Jade Passage. This should exist all Passwords and earn y'all an achievement. Also, Leon will join your team and is finally your permanent 4th battle member, so equip him as you will, although he'll probably never be equally useful every bit the other iii.
  • Wing to Castle Deist, ask the adult female about Dragoons to go Excalibur.
  • At this bespeak, y'all should have gotten all the missable chests and monsters, so collecting the rest is just an exercise in wrapping things upwardly. The Jade Passage and and then Pandaemonium dungeons will terminate the game, and can be left using the Teleport spell. The Jade Passage can be found on the long peninsula southward of Altair.
  • Utilize the Blood Sword on the Concluding Boss to make things trivially easy. It also works on several other bosses found in Pandaemonium.

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Concluding Remarks

Any suggestions on the guide? Permit u.s.a. know!

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Source: https://www.rpgsite.net/feature/11551-final-fantasy-ii-walkthrough-where-to-go-missable-bestiary-entries-and-chests-step-by-step-guide

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